﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace OOAD_Project_Engine.Foundation.Interfaces
{
   public interface IDrawable
    {
        event EventHandler DrawOrderChanged;
        event EventHandler VisibleChanged;

        void Draw(GameTime gameTime);

        int DrawOrder { get; }
        bool Visible { get; }
    }
}
